Version History
You're playing v0.23.1
0.23.1 Legends Return 2026-10-30
- New Supporter achievement: support the games on the z-games front page (Bronze, Silver, Gold, Platinum)
- New Four secret achievements: one for each legend you meet (start a run with them) and one for an old-school code
0.22 Foul Weather 2026-10-30
- New Eight kinds of weather: light rain, rain, storm, thunderstorm, light fog, fog, thick fog and clear nights
- New The weather gets worse as the run goes on: storms, thunder and thick fog are rare before night 20
- New Thunderstorms: lightning flashes, burns zombies where it lands and can strike survivors up in the towers
- New Rain, storms and fog can give survivors a cold: −5–15 HP the next morning
0.21.5 Lay of the Land 2026-10-30
- Balance Close fights cost blood: a zombie strikes as soon as it reaches someone, and zombies hit people twice as hard as buildings
- Balance Zombies fight back against survivors who come out to meet them, even with the fence up
- Balance The house sleeps 5 before you need sleeping quarters
- Balance Recruits only know the next step of an invention chain: a head start, never a whole chain skipped
- Balance With more than 3 days of food in store everyone eats 1.5 portions, and heals 10 HP more
- Balance Scavengers sometimes get hurt out there (5–15 HP, armor helps, never deadly)
- Balance Zombies at the fence or wall can claw survivors standing right behind it; vomit hits survivors more often
- New Every run has its own map: rivers with bridges, roads, rocks, boulders, groves and ruins
- New Zombies walk round rocks, trees and ruins, and can only cross a river on a bridge (flyers don't care)
- New Weather: rain (-10% range), fog (-30% range) and storms (-20% range), forecast when the day is over
0.20.2 Workshop 2026-10-30
- Balance Casual and Easy only have tier 1 of the upgrade lines (no truck or MadMax, no stone wall…); Normal and Hard go up to tier 2; Brutal and harder have everything
- Design Locked difficulties show a padlock and what it takes to open them
- Balance Upgrades and top-tier things cost a lot more: tier 2 about 1.5×, tier 3 about 3× the first (Great wall 70, MadMax 75, Radio tower 40)
- Balance The best gear costs more to craft: assault rifle 45, flamethrower 40, riot gear 38
- New 9 new inventions that teach recipes: Gunsmithing, Firearms, Military arms, Body armor, Riot equipment, Bladesmithing, Explosives, Small engines and Incendiaries
- New The best gear (assault rifle, SMG, riot gear, katana, flamethrower…) can be crafted once you have invented your way there
- New More recipes to find while scavenging: baseball bat, crowbar, fishing rod, cast iron pot and sewing kit
- Balance The best gear is much rarer as a scavenging find
- Balance Recruits never know the top-tier inventions
0.19.10 Beacons 2026-10-30
- Fix Building and crafting say "others use the materials" instead of "too expensive" when the others' plans already take them
- Design Drivers walk to their vehicle, drive off from where it is parked and park it again when they come home
- Balance Going hungry costs 10 HP a day (never below 1)
- Design Survivors chase zombies almost all the way to the edge of the field
- New Every vehicle you own goes out with a scavenger, not just the best one, and you see each one drive off
- Design Survivor view: everyone in a row on top with their task, tap to switch
- Design A "!" marks survivors with nothing to do today
- Design Plan button says "Go with these settings"
- Fix Girls Night Out and Boys Are Back in Town only count when everyone at the base is a woman, or a man
- Design Weapons show their ammo in a small box: "9mm: 23 rounds", red when empty
- New Flagpole, Grand flag and Radio tower: 10/20/30% chance a day that someone comes asking for shelter, whoever is out
- Balance A flag also draws the hordes: 10% bigger
- New The radio tower comes with Electricity and needs 2 power
- New Lower the flag or switch the radio off when you have enough people: no one comes, and the hordes are back to normal
0.18.18 Earn It 2026-10-30
- New Difficulties unlock one at a time: win one to open the next
- New Achievements tab on the right of the start screen
- Design Achievement rewards stay a surprise until you earn them
- Balance Casual runs no longer count towards achievements
- Fix Each face and each legend turns up at most once per run
- Design Survivors patrol inside the fence when it is quiet, and gather at it when zombies come near
- Balance New survivors turn up faster while the group is small, slower once it is big
- Design Survivors chase further out, but only run out for zombies they can actually reach
- New Zombie Hunter, Fence Sitter, Boom Boom, Hoarder, Field Medic and Not a Scratch have 3 levels
0.18.11 Hordes 2026-10-30
- Balance Twice as many zombies each night, but each has 60% of the HP and damage
- Balance Kills give 2.5 points instead of 5, since there are twice as many
- New Tap a trait, wound or skill chip on a survivor to see what it does
0.18.3 Small Things 2026-10-29
- New The searchlight swings over to the zombie you pick and follows it
- New Cooking place, kitchen and smokehouse each make harvests give 15% more food
- New Survivors get names that fit their face: Asian portraits get Asian names, and so on
- New Beat Insane and get a 💀 next to your name on the highscore list
- New Twenty Asian portraits, and Emma Grahn and Zacke Persson have their own faces
0.18 Achievements 2026-10-29
- New 18 achievements, from Bleeding Heart to Insane, with levels and hidden goals
- New Start bonuses: pick 2 unlocked bonuses (3 with Night Owl) when you start a run
- New Unique rewards: Bonecleaver, Widowmaker, The Undertaker, Lone Wolf magnum, Survivor's Jacket and three family heirlooms
- New Achievements page, and a pop-up when you unlock one mid-game
0.17 Legends 2026-10-29
- New Survivors named Egil Drakhufvud, Emma Grahn or Zacke Persson are legends with fixed stats, jobs and their own gear
- New Egil brings a Templar sword and shield, Emma the Sharkcannon and a vehicle, Zacke the RPG recipes
- New Painkillers recipe
0.16 Wheels and Wounds 2026-10-29
- New Weapons need one or two hands: lost an arm, no bows or rifles. Lost a leg: a third of the speed
- New Find a working dirt bike while scavenging; later recruits can arrive on wheels
- Design Food and materials count up in the top bar as each report line appears
- Balance At most one new zombie type per night
- Balance The next wave comes at once when the field is empty
- Balance New survivors turn up more often, more so the longer you go without one
0.15 Scavenge 2026-10-29
- New Items and Materials merged into one Scavenge task: tick one (90/10) or both (50/50)
- New Fences, walls and moats are built up bit by bit on the map
- Design "Send everyone out" is now "Prepare your base"
- Design Finished builders and inventors keep their task: pick what's next before the day starts
- Fix Survivors no longer stand on top of each other
0.14 A Day in the Life 2026-10-29
- New Scavengers walk out in their own direction and come home with their report line; others go to their work
- New A last check before the day and the night: unchanged tasks, badly hurt survivors
0.13 Watchtowers 2026-10-29
- New Tap the house, rings, towers and buildings to see what they are and what they do
- New Night post: put a survivor in a tower, or keep them on the ground
- New Raid speed 1×, 2× and 4×, on a fixed time step so every speed plays the same
- New Big portrait in the survivor window
- New The game tells you when a new version is out
- Balance Long guns reach the side of the field from a tower, but not the top
0.12 Waves 2026-10-29
- New Nights come in waves, more of them later on
- New Up to four towers, one per side
- New Ranges button: circles show how far everyone reaches
- Design Ranged survivors run along the inside of the wall toward their target
- Balance Shorter weapon ranges; nobody chases further than a circle around the base
0.11 Lights Out 2026-10-29
- New The base sits in the middle and glows; zombies come from every edge
- New Searchlight on the tower sweeps the field and burns zombies
- New Vehicles: dirt bike, truck and MadMax Wheels for the best scavenger
0.10 Fortress 2026-10-29
- New Three tiers of fence, wall, moat, kitchen, beds and tower
- New Palisade, stone wall and great wall between the fence and the moat
- New Cheat mode menu (with the Konami code)
- Balance Landmines come three at a time
0.9 Heroes 2026-10-29
- New Grenades and RPG fired on command; melee Chase/Stay order
- New At 0 HP a survivor dies, with a heroic last line; the night summary shows all damage
0.8 Faces 2026-10-29
- New Portraits for every survivor, matching gender and age
- New Androgynous survivors (they/them)
- New What a survivor looks like nudges their stats
0.7 Stories 2026-10-29
- New The day report tells what happened, one survivor at a time
- New Equipment as buttons, with how many you own and who uses them
- Balance Scavengers always bring some ammo, more when you're out; less loot on harder difficulties
- Fix Melee survivors go out after spitters
0.6 Power 2026-10-29
- New Solar panels, wind turbines and the electric fence
- New Electric baton; out of ammo, survivors grab a spare weapon of the same kind
0.5 Survivors 2026-10-29
- New Backgrounds and what each survivor is good at
- New Tap a stat to see what it does and the 1–10 scale